RedM Natives

_SET_META_PED_WEARINESS

Sets ped eye redness, weariness: 0.f to 1.f

Hash0x314C5465195F3B30
Runtime nameSetMetaPedWeariness
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_META_PED_WEARINESS(Ped ped, float weariness);

Parameters

NameTypeDescription
pedPed—
wearinessfloat—

Returns void

Description

alloc8or RDR3 NativeDB

Sets ped eye redness, weariness: 0.f to 1.f

femga rdr3_discoveries · research notes

    //0x314C5465195F3B30    -- _SET_PED_WEARINESS(ped_id,weariness)  -- make reddish eyes
weariness from 0.0 to 1.0
    -------------------------------------------------------------------

Usage

Lua
SetMetaPedWeariness(ped, weariness)

-- always works, by hash
Citizen.InvokeNative(0x314C5465195F3B30, ped, weariness)
JavaScript and C#
JavaScript
SetMetaPedWeariness(ped, weariness);

// by hash
Citizen.invokeNative('0x314C5465195F3B30', ped, weariness + 0.0000001);
C#
Function.Call((Hash)0x314C5465195F3B30, ped, weariness);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · femga rdr3_discoveries

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.