_SET_META_PED_WEARINESS
Sets ped eye redness, weariness: 0.f to 1.f
Hash
0x314C5465195F3B30Runtime name
SetMetaPedWearinessNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_META_PED_WEARINESS(Ped ped, float weariness);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
weariness | float | — |
Returns void
Description
Sets ped eye redness, weariness: 0.f to 1.f
femga rdr3_discoveries · research notes
//0x314C5465195F3B30 -- _SET_PED_WEARINESS(ped_id,weariness) -- make reddish eyes
weariness from 0.0 to 1.0
-------------------------------------------------------------------Usage
SetMetaPedWeariness(ped, weariness)
-- always works, by hash
Citizen.InvokeNative(0x314C5465195F3B30, ped, weariness)JavaScript and C#
SetMetaPedWeariness(ped, weariness);
// by hash
Citizen.invokeNative('0x314C5465195F3B30', ped, weariness + 0.0000001);Function.Call((Hash)0x314C5465195F3B30, ped, weariness);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · femga rdr3_discoveries
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.