RedM Natives

_SET_MOUNT_BONDING_LEVEL

Hash0xA69899995997A63B
Runtime nameSetMountBondingLevel
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_MOUNT_BONDING_LEVEL(Ped ped, int bondingLevel);

Parameters

NameTypeDescription
pedPed—
bondingLevelint—

Returns void

Usage

Lua
SetMountBondingLevel(ped, bondingLevel)

-- always works, by hash
Citizen.InvokeNative(0xA69899995997A63B, ped, bondingLevel)
JavaScript and C#
JavaScript
SetMountBondingLevel(ped, bondingLevel);

// by hash
Citizen.invokeNative('0xA69899995997A63B', ped, bondingLevel);
C#
Function.Call((Hash)0xA69899995997A63B, ped, bondingLevel);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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