RedM Natives

_SET_PED_COMBAT_STYLE_MOD

duration in seconds, -1.0 = forever

Hash0x8B1E8E35A6E814EA
Runtime nameSetPedCombatStyleMod
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_COMBAT_STYLE_MOD(Ped ped, Hash combatStyleModHash, float duration);

Parameters

NameTypeDescription
pedPed—
combatStyleModHashHash—
durationfloat—

Returns void

Description

duration in seconds, -1.0 = forever

Usage

Lua
SetPedCombatStyleMod(ped, combatStyleModHash, duration)

-- always works, by hash
Citizen.InvokeNative(0x8B1E8E35A6E814EA, ped, combatStyleModHash, duration)
JavaScript and C#
JavaScript
SetPedCombatStyleMod(ped, combatStyleModHash, duration);

// by hash
Citizen.invokeNative('0x8B1E8E35A6E814EA', ped, combatStyleModHash, duration + 0.0000001);
C#
Function.Call((Hash)0x8B1E8E35A6E814EA, ped, combatStyleModHash, duration);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.