_SET_PED_COMBAT_STYLE_MOD
duration in seconds, -1.0 = forever
Hash
0x8B1E8E35A6E814EARuntime name
SetPedCombatStyleModNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_COMBAT_STYLE_MOD(Ped ped, Hash combatStyleModHash, float duration);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
combatStyleModHash | Hash | — |
duration | float | — |
Returns void
Description
duration in seconds, -1.0 = forever
Usage
SetPedCombatStyleMod(ped, combatStyleModHash, duration)
-- always works, by hash
Citizen.InvokeNative(0x8B1E8E35A6E814EA, ped, combatStyleModHash, duration)JavaScript and C#
SetPedCombatStyleMod(ped, combatStyleModHash, duration);
// by hash
Citizen.invokeNative('0x8B1E8E35A6E814EA', ped, combatStyleModHash, duration + 0.0000001);Function.Call((Hash)0x8B1E8E35A6E814EA, ped, combatStyleModHash, duration);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
_CLEAR_PED_COMBAT_STYLE_MOD_CLEAR_PED_COMBAT_*
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.