RedM Natives

_CLEAR_PED_COMBAT_STYLE_MOD

_CLEAR_PED_COMBAT_*

Hash0x1FA132CBCD7CB239
Runtime nameClearPedCombatStyleMod
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _CLEAR_PED_COMBAT_STYLE_MOD(Ped ped, Hash combatStyleModHash);

Parameters

NameTypeDescription
pedPed—
combatStyleModHashHash—

Returns void

Description

_CLEAR_PED_COMBAT_*

Usage

Lua
ClearPedCombatStyleMod(ped, combatStyleModHash)

-- always works, by hash
Citizen.InvokeNative(0x1FA132CBCD7CB239, ped, combatStyleModHash)
JavaScript and C#
JavaScript
ClearPedCombatStyleMod(ped, combatStyleModHash);

// by hash
Citizen.invokeNative('0x1FA132CBCD7CB239', ped, combatStyleModHash);
C#
Function.Call((Hash)0x1FA132CBCD7CB239, ped, combatStyleModHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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