RedM Natives

_SET_PED_DAMAGED

Hash0xDACE03C65C6666DB
Runtime nameSetPedDamaged
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_DAMAGED(Ped ped, BOOL damaged);

Parameters

NameTypeDescription
pedPed—
damagedBOOL—

Returns void

Usage

Lua
SetPedDamaged(ped, damaged)

-- always works, by hash
Citizen.InvokeNative(0xDACE03C65C6666DB, ped, damaged)
JavaScript and C#
JavaScript
SetPedDamaged(ped, damaged);

// by hash
Citizen.invokeNative('0xDACE03C65C6666DB', ped, damaged);
C#
Function.Call((Hash)0xDACE03C65C6666DB, ped, damaged);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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