RedM Natives

_SET_PED_GETUP_ANIMATION

Hash0x3AE3552E7C207CC5
Runtime nameSetPedGetupAnimation
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_GETUP_ANIMATION(Ped ped, const char* animName, BOOL p2);

Parameters

NameTypeDescription
pedPed—
animNameconst char*—
p2BOOL—

Returns void

Usage

Lua
SetPedGetupAnimation(ped, animName, p2)

-- always works, by hash
Citizen.InvokeNative(0x3AE3552E7C207CC5, ped, animName, p2)
JavaScript and C#
JavaScript
SetPedGetupAnimation(ped, animName, p2);

// by hash
Citizen.invokeNative('0x3AE3552E7C207CC5', ped, animName, p2);
C#
Function.Call((Hash)0x3AE3552E7C207CC5, ped, animName, p2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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