RedM Natives

_REQUEST_PED_GETUP_ANIMATION

Known get up animation types: REAR, FRONT

Hash0xEAA8242C8479C27D
Runtime nameRequestPedGetupAnimation
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _REQUEST_PED_GETUP_ANIMATION(Ped ped, const char* getUpType);

Parameters

NameTypeDescription
pedPed—
getUpTypeconst char*—

Returns void

Description

Known get up animation types: REAR, FRONT

Usage

Lua
RequestPedGetupAnimation(ped, getUpType)

-- always works, by hash
Citizen.InvokeNative(0xEAA8242C8479C27D, ped, getUpType)
JavaScript and C#
JavaScript
RequestPedGetupAnimation(ped, getUpType);

// by hash
Citizen.invokeNative('0xEAA8242C8479C27D', ped, getUpType);
C#
Function.Call((Hash)0xEAA8242C8479C27D, ped, getUpType);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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