_SET_PED_GRAPPLE_EFFECT_MULTIPLIER
Hash
0x99A6E246C315BF60Runtime name
SetPedGrappleEffectMultiplierNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
Any _SET_PED_GRAPPLE_EFFECT_MULTIPLIER(Ped ped, float multiplier);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
multiplier | float | — |
Returns Any
Usage
local retval = SetPedGrappleEffectMultiplier(ped, multiplier)
-- always works, by hash
local retval = Citizen.InvokeNative(0x99A6E246C315BF60, ped, multiplier, Citizen.ResultAsInteger())JavaScript and C#
const retval = SetPedGrappleEffectMultiplier(ped, multiplier);
// by hash
const retval = Citizen.invokeNative('0x99A6E246C315BF60', ped, multiplier + 0.0000001, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x99A6E246C315BF60, ped, multiplier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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