RedM Natives

_SET_PED_GRAPPLE_SEQUENCE

Hash0x604190F0CF0DF158
Runtime nameSetPedGrappleSequence
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_GRAPPLE_SEQUENCE(Ped ped, const char* grappleSequence);

Parameters

NameTypeDescription
pedPed—
grappleSequenceconst char*—

Returns void

Usage

Lua
SetPedGrappleSequence(ped, grappleSequence)

-- always works, by hash
Citizen.InvokeNative(0x604190F0CF0DF158, ped, grappleSequence)
JavaScript and C#
JavaScript
SetPedGrappleSequence(ped, grappleSequence);

// by hash
Citizen.invokeNative('0x604190F0CF0DF158', ped, grappleSequence);
C#
Function.Call((Hash)0x604190F0CF0DF158, ped, grappleSequence);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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