_SET_PED_GRAPPLE_SEQUENCE
Hash
0x604190F0CF0DF158Runtime name
SetPedGrappleSequenceNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_GRAPPLE_SEQUENCE(Ped ped, const char* grappleSequence);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
grappleSequence | const char* | — |
Returns void
Usage
SetPedGrappleSequence(ped, grappleSequence)
-- always works, by hash
Citizen.InvokeNative(0x604190F0CF0DF158, ped, grappleSequence)JavaScript and C#
SetPedGrappleSequence(ped, grappleSequence);
// by hash
Citizen.invokeNative('0x604190F0CF0DF158', ped, grappleSequence);Function.Call((Hash)0x604190F0CF0DF158, ped, grappleSequence);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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