RedM Natives

_SET_PED_HEALTH_CONFIG

Hash0xF6B82FCE03B43A37
Runtime nameSetPedHealthConfig
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_HEALTH_CONFIG(Ped ped, Hash configHash);

Parameters

NameTypeDescription
pedPed—
configHashHash—

Returns void

Description

configHash: see pedhealth.meta

Usage

Lua
SetPedHealthConfig(ped, configHash)

-- always works, by hash
Citizen.InvokeNative(0xF6B82FCE03B43A37, ped, configHash)
JavaScript and C#
JavaScript
SetPedHealthConfig(ped, configHash);

// by hash
Citizen.invokeNative('0xF6B82FCE03B43A37', ped, configHash);
C#
Function.Call((Hash)0xF6B82FCE03B43A37, ped, configHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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