RedM Natives

_SET_PED_INCAPACITATION_MODIFIERS

Hash0x39ED303390DDEAC7
Runtime nameSetPedIncapacitationModifiers
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_INCAPACITATION_MODIFIERS(Ped ped, BOOL canBeIncapacitated, int threshold, int bleedoutTime, int p4);

Parameters

NameTypeDescription
pedPed—
canBeIncapacitatedBOOL—
thresholdint—
bleedoutTimeint—
p4int—

Returns void

Usage

Lua
SetPedIncapacitationModifiers(ped, canBeIncapacitated, threshold, bleedoutTime, p4)

-- always works, by hash
Citizen.InvokeNative(0x39ED303390DDEAC7, ped, canBeIncapacitated, threshold, bleedoutTime, p4)
JavaScript and C#
JavaScript
SetPedIncapacitationModifiers(ped, canBeIncapacitated, threshold, bleedoutTime, p4);

// by hash
Citizen.invokeNative('0x39ED303390DDEAC7', ped, canBeIncapacitated, threshold, bleedoutTime, p4);
C#
Function.Call((Hash)0x39ED303390DDEAC7, ped, canBeIncapacitated, threshold, bleedoutTime, p4);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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