_SET_PED_INTERACTION_POSITIVE_RESPONSE
Hash
0x20C5459379D75C1CRuntime name
SetPedInteractionPositiveResponseNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_INTERACTION_POSITIVE_RESPONSE(Ped ped, const char* speech);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
speech | const char* | — |
Returns void
Usage
SetPedInteractionPositiveResponse(ped, speech)
-- always works, by hash
Citizen.InvokeNative(0x20C5459379D75C1C, ped, speech)JavaScript and C#
SetPedInteractionPositiveResponse(ped, speech);
// by hash
Citizen.invokeNative('0x20C5459379D75C1C', ped, speech);Function.Call((Hash)0x20C5459379D75C1C, ped, speech);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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