RedM Natives

_SET_PED_INTERACTION_POSITIVE_RESPONSE

Hash0x20C5459379D75C1C
Runtime nameSetPedInteractionPositiveResponse
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_INTERACTION_POSITIVE_RESPONSE(Ped ped, const char* speech);

Parameters

NameTypeDescription
pedPed—
speechconst char*—

Returns void

Usage

Lua
SetPedInteractionPositiveResponse(ped, speech)

-- always works, by hash
Citizen.InvokeNative(0x20C5459379D75C1C, ped, speech)
JavaScript and C#
JavaScript
SetPedInteractionPositiveResponse(ped, speech);

// by hash
Citizen.invokeNative('0x20C5459379D75C1C', ped, speech);
C#
Function.Call((Hash)0x20C5459379D75C1C, ped, speech);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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