RedM Natives

_SET_PED_MOTIVATION_MODIFIER

The higher the modifier, the slower the motivationState value will decrease

Hash0xA1EB5D029E0191D3
Runtime nameSetPedMotivationModifier
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_MOTIVATION_MODIFIER(Ped ped, int motivationState, float modifier);

Parameters

NameTypeDescription
pedPed—
motivationStateint—
modifierfloat—

Returns void

Description

The higher the modifier, the slower the motivationState value will decrease

Usage

Lua
SetPedMotivationModifier(ped, motivationState, modifier)

-- always works, by hash
Citizen.InvokeNative(0xA1EB5D029E0191D3, ped, motivationState, modifier)
JavaScript and C#
JavaScript
SetPedMotivationModifier(ped, motivationState, modifier);

// by hash
Citizen.invokeNative('0xA1EB5D029E0191D3', ped, motivationState, modifier + 0.0000001);
C#
Function.Call((Hash)0xA1EB5D029E0191D3, ped, motivationState, modifier);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Enums and flags

Sources

alloc8or RDR3 NativeDB

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