_SET_PED_MOTIVATION_MODIFIER
The higher the modifier, the slower the motivationState value will decrease
Hash
0xA1EB5D029E0191D3Runtime name
SetPedMotivationModifierNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_MOTIVATION_MODIFIER(Ped ped, int motivationState, float modifier);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
motivationState | int | — |
modifier | float | — |
Returns void
Description
The higher the modifier, the slower the motivationState value will decrease
Usage
SetPedMotivationModifier(ped, motivationState, modifier)
-- always works, by hash
Citizen.InvokeNative(0xA1EB5D029E0191D3, ped, motivationState, modifier)JavaScript and C#
SetPedMotivationModifier(ped, motivationState, modifier);
// by hash
Citizen.invokeNative('0xA1EB5D029E0191D3', ped, motivationState, modifier + 0.0000001);Function.Call((Hash)0xA1EB5D029E0191D3, ped, motivationState, modifier);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Enums and flags
- PedMotivationState 11 values
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.