RedM Natives

_SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2

Hash0xC2745D9261664901
Runtime nameSetPedPromptNameFromGxtEntry_2
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_PROMPT_NAME_FROM_GXT_ENTRY_2(Ped ped, Hash gxtEntryHash);

Parameters

NameTypeDescription
pedPed—
gxtEntryHashHash—

Returns void

Usage

Lua
SetPedPromptNameFromGxtEntry_2(ped, gxtEntryHash)

-- always works, by hash
Citizen.InvokeNative(0xC2745D9261664901, ped, gxtEntryHash)
JavaScript and C#
JavaScript
SetPedPromptNameFromGxtEntry_2(ped, gxtEntryHash);

// by hash
Citizen.invokeNative('0xC2745D9261664901', ped, gxtEntryHash);
C#
Function.Call((Hash)0xC2745D9261664901, ped, gxtEntryHash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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