RedM Natives

_SET_PED_TRAIL_EFFECT

duration in seconds

Hash0xA5950E16B8F31052
Runtime nameSetPedTrailEffect
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_TRAIL_EFFECT(Ped ped, BOOL p1, float duration);

Parameters

NameTypeDescription
pedPed—
p1BOOL—
durationfloat—

Returns void

Description

duration in seconds

Usage

Lua
SetPedTrailEffect(ped, p1, duration)

-- always works, by hash
Citizen.InvokeNative(0xA5950E16B8F31052, ped, p1, duration)
JavaScript and C#
JavaScript
SetPedTrailEffect(ped, p1, duration);

// by hash
Citizen.invokeNative('0xA5950E16B8F31052', ped, p1, duration + 0.0000001);
C#
Function.Call((Hash)0xA5950E16B8F31052, ped, p1, duration);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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