RedM Natives

_SET_PED_USE_HORSE_MAP_COLLISION

Doesn't actually return anything.

Hash0xEB72453B6F5B45B0
Runtime nameSetPedUseHorseMapCollision
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1232

Signature

Any _SET_PED_USE_HORSE_MAP_COLLISION(Ped ped, BOOL toggle);

Parameters

NameTypeDescription
pedPed—
toggleBOOL—

Returns Any

Description

Doesn't actually return anything.

Usage

Lua
local retval = SetPedUseHorseMapCollision(ped, toggle)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEB72453B6F5B45B0, ped, toggle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = SetPedUseHorseMapCollision(ped, toggle);

// by hash
const retval = Citizen.invokeNative('0xEB72453B6F5B45B0', ped, toggle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xEB72453B6F5B45B0, ped, toggle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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