RedM Natives

_SET_PED_VOICE_VOLUME

_SET_PED_S* - _SET_PED_T*

Hash0xD05AD61F242C626B
Runtime nameSetPedVoiceVolume
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_VOICE_VOLUME(Ped ped, float volume);

Parameters

NameTypeDescription
pedPed—
volumefloat—

Returns void

Description

_SET_PED_S* - _SET_PED_T*

Usage

Lua
SetPedVoiceVolume(ped, volume)

-- always works, by hash
Citizen.InvokeNative(0xD05AD61F242C626B, ped, volume)
JavaScript and C#
JavaScript
SetPedVoiceVolume(ped, volume);

// by hash
Citizen.invokeNative('0xD05AD61F242C626B', ped, volume + 0.0000001);
C#
Function.Call((Hash)0xD05AD61F242C626B, ped, volume);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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