_SET_PED_VOICE_VOLUME
_SET_PED_S* - _SET_PED_T*
Hash
0xD05AD61F242C626BRuntime name
SetPedVoiceVolumeNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_PED_VOICE_VOLUME(Ped ped, float volume);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
volume | float | — |
Returns void
Description
_SET_PED_S* - _SET_PED_T*
Usage
SetPedVoiceVolume(ped, volume)
-- always works, by hash
Citizen.InvokeNative(0xD05AD61F242C626B, ped, volume)JavaScript and C#
SetPedVoiceVolume(ped, volume);
// by hash
Citizen.invokeNative('0xD05AD61F242C626B', ped, volume + 0.0000001);Function.Call((Hash)0xD05AD61F242C626B, ped, volume);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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