RedM Natives

_SET_PED_WETNESS_AMOUNT

To be used with SET_PED_WETNESS_HEIGHT, see R* Scripts

Hash0xF9CFF5BB70E8A2CB
Runtime nameSetPedWetnessAmount
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PED_WETNESS_AMOUNT(Ped ped, float amount);

Parameters

NameTypeDescription
pedPed—
amountfloat—

Returns void

Description

alloc8or RDR3 NativeDB

To be used with SET_PED_WETNESS_HEIGHT, see R* Scripts

VORPCORE RDR3natives

only works when you use SET_PED_WETNESS_HEIGHT first , if you do 0.0 (it resets) you need to apply again with SET_PED_WETNESS_HEIGHT to see the wetness effects again

Usage

Lua
SetPedWetnessAmount(ped, amount)

-- always works, by hash
Citizen.InvokeNative(0xF9CFF5BB70E8A2CB, ped, amount)
JavaScript and C#
JavaScript
SetPedWetnessAmount(ped, amount);

// by hash
Citizen.invokeNative('0xF9CFF5BB70E8A2CB', ped, amount + 0.0000001);
C#
Function.Call((Hash)0xF9CFF5BB70E8A2CB, ped, amount);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB · VORPCORE RDR3natives

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