RedM Natives

_SET_PELT_FOR_HORSE

Hash0xA73F50E8796150D5
Runtime nameSetPeltForHorse
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PELT_FOR_HORSE(Ped horse, int peltId);

Parameters

NameTypeDescription
horsePed—
peltIdint—

Returns void

Usage

Lua
SetPeltForHorse(horse, peltId)

-- always works, by hash
Citizen.InvokeNative(0xA73F50E8796150D5, horse, peltId)
JavaScript and C#
JavaScript
SetPeltForHorse(horse, peltId);

// by hash
Citizen.invokeNative('0xA73F50E8796150D5', horse, peltId);
C#
Function.Call((Hash)0xA73F50E8796150D5, horse, peltId);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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