RedM Natives

_SET_PLAYER_GREET_DISABLED_FOR_PED

Hash0x19173C3F15367B54
Runtime nameSetPlayerGreetDisabledForPed
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PLAYER_GREET_DISABLED_FOR_PED(Ped ped, Player player, int duration);

Parameters

NameTypeDescription
pedPed—
playerPlayer—
durationint—

Returns void

Usage

Lua
SetPlayerGreetDisabledForPed(ped, player, duration)

-- always works, by hash
Citizen.InvokeNative(0x19173C3F15367B54, ped, player, duration)
JavaScript and C#
JavaScript
SetPlayerGreetDisabledForPed(ped, player, duration);

// by hash
Citizen.invokeNative('0x19173C3F15367B54', ped, player, duration);
C#
Function.Call((Hash)0x19173C3F15367B54, ped, player, duration);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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