RedM Natives

_SET_RANDOM_OUTFIT_VARIATION

Hash0x283978A15512B2FE
Runtime nameSetRandomOutfitVariation
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_RANDOM_OUTFIT_VARIATION(Ped ped, BOOL p1);

Parameters

NameTypeDescription
pedPed—
p1BOOL—

Returns void

Usage

Lua
SetRandomOutfitVariation(ped, p1)

-- always works, by hash
Citizen.InvokeNative(0x283978A15512B2FE, ped, p1)
JavaScript and C#
JavaScript
SetRandomOutfitVariation(ped, p1);

// by hash
Citizen.invokeNative('0x283978A15512B2FE', ped, p1);
C#
Function.Call((Hash)0x283978A15512B2FE, ped, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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