_SET_STAGED_PED_FLAG
Sets ScriptData bit 0x8000 on the ped (one-way).
Hash
0x028E7B3BBA0BD2FCRuntime name
SetStagedPedFlagNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_STAGED_PED_FLAG(Ped ped);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
Returns void
Description
Sets ScriptData bit 0x8000 on the ped (one-way). Used by scripts to mark a staged/special ped (e.g., scripted corpse) affecting cleanup/interaction.
_SET_ST* - _SET_SW* Sets a ped config flag for the specified ped
Usage
SetStagedPedFlag(ped)
-- always works, by hash
Citizen.InvokeNative(0x028E7B3BBA0BD2FC, ped)JavaScript and C#
SetStagedPedFlag(ped);
// by hash
Citizen.invokeNative('0x028E7B3BBA0BD2FC', ped);Function.Call((Hash)0x028E7B3BBA0BD2FC, ped);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
alloc8or RDR3 NativeDB · VORPCORE RDR3natives
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