_SET_TEXTURE_LAYER_ALPHA
Hash
0x6C76BC24F8BB709ARuntime name
SetTextureLayerAlphaNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TEXTURE_LAYER_ALPHA(int textureId, int layerId, float texAlpha);Parameters
| Name | Type | Description |
|---|---|---|
textureId | int | — |
layerId | int | — |
texAlpha | float | — |
Returns void
Usage
SetTextureLayerAlpha(textureId, layerId, texAlpha)
-- always works, by hash
Citizen.InvokeNative(0x6C76BC24F8BB709A, textureId, layerId, texAlpha)JavaScript and C#
SetTextureLayerAlpha(textureId, layerId, texAlpha);
// by hash
Citizen.invokeNative('0x6C76BC24F8BB709A', textureId, layerId, texAlpha + 0.0000001);Function.Call((Hash)0x6C76BC24F8BB709A, textureId, layerId, texAlpha);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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