_SET_TEXTURE_LAYER_SHEET_GRID_INDEX
Hash
0x3329AAE2882FC8E4Runtime name
SetTextureLayerSheetGridIndexNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX(int textureId, int layerId, int sheetGridIndex);Parameters
| Name | Type | Description |
|---|---|---|
textureId | int | — |
layerId | int | — |
sheetGridIndex | int | — |
Returns void
Usage
SetTextureLayerSheetGridIndex(textureId, layerId, sheetGridIndex)
-- always works, by hash
Citizen.InvokeNative(0x3329AAE2882FC8E4, textureId, layerId, sheetGridIndex)JavaScript and C#
SetTextureLayerSheetGridIndex(textureId, layerId, sheetGridIndex);
// by hash
Citizen.invokeNative('0x3329AAE2882FC8E4', textureId, layerId, sheetGridIndex);Function.Call((Hash)0x3329AAE2882FC8E4, textureId, layerId, sheetGridIndex);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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