RedM Natives

_SET_TEXTURE_LAYER_SHEET_GRID_INDEX

Hash0x3329AAE2882FC8E4
Runtime nameSetTextureLayerSheetGridIndex
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TEXTURE_LAYER_SHEET_GRID_INDEX(int textureId, int layerId, int sheetGridIndex);

Parameters

NameTypeDescription
textureIdint—
layerIdint—
sheetGridIndexint—

Returns void

Usage

Lua
SetTextureLayerSheetGridIndex(textureId, layerId, sheetGridIndex)

-- always works, by hash
Citizen.InvokeNative(0x3329AAE2882FC8E4, textureId, layerId, sheetGridIndex)
JavaScript and C#
JavaScript
SetTextureLayerSheetGridIndex(textureId, layerId, sheetGridIndex);

// by hash
Citizen.invokeNative('0x3329AAE2882FC8E4', textureId, layerId, sheetGridIndex);
C#
Function.Call((Hash)0x3329AAE2882FC8E4, textureId, layerId, sheetGridIndex);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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