_SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS
_SET_W(EAPON?)*
Hash
0x932786CE3C76477CRuntime name
SetTotalPedDamageFalloffBonusNamespacePED
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS(Ped ped, float bonus);Parameters
| Name | Type | Description |
|---|---|---|
ped | Ped | — |
bonus | float | — |
Returns void
Description
_SET_W(EAPON?)*
Usage
SetTotalPedDamageFalloffBonus(ped, bonus)
-- always works, by hash
Citizen.InvokeNative(0x932786CE3C76477C, ped, bonus)JavaScript and C#
SetTotalPedDamageFalloffBonus(ped, bonus);
// by hash
Citizen.invokeNative('0x932786CE3C76477C', ped, bonus + 0.0000001);Function.Call((Hash)0x932786CE3C76477C, ped, bonus);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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