RedM Natives

_SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS

_SET_W(EAPON?)*

Hash0x932786CE3C76477C
Runtime nameSetTotalPedDamageFalloffBonus
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_TOTAL_PED_DAMAGE_FALLOFF_BONUS(Ped ped, float bonus);

Parameters

NameTypeDescription
pedPed—
bonusfloat—

Returns void

Description

_SET_W(EAPON?)*

Usage

Lua
SetTotalPedDamageFalloffBonus(ped, bonus)

-- always works, by hash
Citizen.InvokeNative(0x932786CE3C76477C, ped, bonus)
JavaScript and C#
JavaScript
SetTotalPedDamageFalloffBonus(ped, bonus);

// by hash
Citizen.invokeNative('0x932786CE3C76477C', ped, bonus + 0.0000001);
C#
Function.Call((Hash)0x932786CE3C76477C, ped, bonus);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.