RedM Natives

_UNRESERVE_AMBIENT_PEDS

Hash0x7D4E70A67A651C71
Runtime nameUnreserveAmbientPeds
NamespacePED
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _UNRESERVE_AMBIENT_PEDS(int numPeds);

Parameters

NameTypeDescription
numPedsint—

Returns void

Usage

Lua
UnreserveAmbientPeds(numPeds)

-- always works, by hash
Citizen.InvokeNative(0x7D4E70A67A651C71, numPeds)
JavaScript and C#
JavaScript
UnreserveAmbientPeds(numPeds);

// by hash
Citizen.invokeNative('0x7D4E70A67A651C71', numPeds);
C#
Function.Call((Hash)0x7D4E70A67A651C71, numPeds);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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