RedM Natives

_0xA8C406C2A56EDC16

Hash0xA8C406C2A56EDC16
Runtime nameN_0xa8c406c2a56edc16
NamespacePERSCHAR
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xA8C406C2A56EDC16(PersChar persChar);

Parameters

NameTypeDescription
persCharPersChar—

Returns void

Usage

Lua
N_0xa8c406c2a56edc16(persChar)

-- always works, by hash
Citizen.InvokeNative(0xA8C406C2A56EDC16, persChar)
JavaScript and C#
JavaScript
N_0xa8c406c2a56edc16(persChar);

// by hash
Citizen.invokeNative('0xA8C406C2A56EDC16', persChar);
C#
Function.Call((Hash)0xA8C406C2A56EDC16, persChar);
  • This native has no known name, so the runtime exposes it only as N_0xa8c406c2a56edc16 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.