_CREATE_PERSISTENT_CHARACTER
Hash
0x4F76E3676583D951Runtime name
CreatePersistentCharacterNamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207
Signature
PersChar _CREATE_PERSISTENT_CHARACTER(Hash hash);Parameters
| Name | Type | Description |
|---|---|---|
hash | Hash | — |
Returns PersChar
Usage
local retval = CreatePersistentCharacter(hash)
-- always works, by hash
local retval = Citizen.InvokeNative(0x4F76E3676583D951, hash, Citizen.ResultAsInteger())JavaScript and C#
const retval = CreatePersistentCharacter(hash);
// by hash
const retval = Citizen.invokeNative('0x4F76E3676583D951', hash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());int retval = Function.Call<int>((Hash)0x4F76E3676583D951, hash);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
See also
Sources
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