RedM Natives

_CREATE_PERSISTENT_CHARACTER

Hash0x4F76E3676583D951
Runtime nameCreatePersistentCharacter
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

PersChar _CREATE_PERSISTENT_CHARACTER(Hash hash);

Parameters

NameTypeDescription
hashHash—

Returns PersChar

Usage

Lua
local retval = CreatePersistentCharacter(hash)

-- always works, by hash
local retval = Citizen.InvokeNative(0x4F76E3676583D951, hash, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = CreatePersistentCharacter(hash);

// by hash
const retval = Citizen.invokeNative('0x4F76E3676583D951', hash, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x4F76E3676583D951, hash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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