RedM Natives

_FORCE_SPAWN_PERSCHAR

Hash0x0CADC3A977997472
Runtime nameForceSpawnPerschar
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Entity _FORCE_SPAWN_PERSCHAR(PersChar persChar, BOOL p1);

Parameters

NameTypeDescription
persCharPersChar—
p1BOOL—

Returns Entity

Usage

Lua
local retval = ForceSpawnPerschar(persChar, p1)

-- always works, by hash
local retval = Citizen.InvokeNative(0x0CADC3A977997472, persChar, p1, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = ForceSpawnPerschar(persChar, p1);

// by hash
const retval = Citizen.invokeNative('0x0CADC3A977997472', persChar, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x0CADC3A977997472, persChar, p1);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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