RedM Natives

_IS_PERSISTENT_CHARACTER_DEAD

Hash0xEB98B38CA60742D7
Runtime nameIsPersistentCharacterDead
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _IS_PERSISTENT_CHARACTER_DEAD(PersChar persChar);

Parameters

NameTypeDescription
persCharPersChar—

Returns BOOL

Usage

Lua
local retval = IsPersistentCharacterDead(persChar)

-- always works, by hash
local retval = Citizen.InvokeNative(0xEB98B38CA60742D7, persChar, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = IsPersistentCharacterDead(persChar);

// by hash
const retval = Citizen.invokeNative('0xEB98B38CA60742D7', persChar, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xEB98B38CA60742D7, persChar);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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