RedM Natives

_REVIVE_PERSCHAR

Hash0x49A8C2CD97815215
Runtime nameRevivePerschar
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _REVIVE_PERSCHAR(PersChar persChar);

Parameters

NameTypeDescription
persCharPersChar—

Returns BOOL

Usage

Lua
local retval = RevivePerschar(persChar)

-- always works, by hash
local retval = Citizen.InvokeNative(0x49A8C2CD97815215, persChar, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = RevivePerschar(persChar);

// by hash
const retval = Citizen.invokeNative('0x49A8C2CD97815215', persChar, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x49A8C2CD97815215, persChar);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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