RedM Natives

_SET_PERSCHAR_OUTFIT

Hash0x2DF89CD2ED1D0BDE
Runtime nameSetPerscharOutfit
NamespacePERSCHAR
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _SET_PERSCHAR_OUTFIT(Hash persCharHash, Hash outfit);

Parameters

NameTypeDescription
persCharHashHash—
outfitHash—

Returns void

Usage

Lua
SetPerscharOutfit(persCharHash, outfit)

-- always works, by hash
Citizen.InvokeNative(0x2DF89CD2ED1D0BDE, persCharHash, outfit)
JavaScript and C#
JavaScript
SetPerscharOutfit(persCharHash, outfit);

// by hash
Citizen.invokeNative('0x2DF89CD2ED1D0BDE', persCharHash, outfit);
C#
Function.Call((Hash)0x2DF89CD2ED1D0BDE, persCharHash, outfit);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

See also

Sources

alloc8or RDR3 NativeDB

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