_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED
Hash
0xFB7CF1DE938A3E22Runtime name
PersistenceIsScenarioMarkedAsLootedNamespacePERSISTENCE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED(int scenario);Parameters
| Name | Type | Description |
|---|---|---|
scenario | int | — |
Returns BOOL
Usage
local retval = PersistenceIsScenarioMarkedAsLooted(scenario)
-- always works, by hash
local retval = Citizen.InvokeNative(0xFB7CF1DE938A3E22, scenario, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = PersistenceIsScenarioMarkedAsLooted(scenario);
// by hash
const retval = Citizen.invokeNative('0xFB7CF1DE938A3E22', scenario, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xFB7CF1DE938A3E22, scenario);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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