RedM Natives

_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED

Hash0xFB7CF1DE938A3E22
Runtime namePersistenceIsScenarioMarkedAsLooted
NamespacePERSISTENCE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED(int scenario);

Parameters

NameTypeDescription
scenarioint—

Returns BOOL

Usage

Lua
local retval = PersistenceIsScenarioMarkedAsLooted(scenario)

-- always works, by hash
local retval = Citizen.InvokeNative(0xFB7CF1DE938A3E22, scenario, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = PersistenceIsScenarioMarkedAsLooted(scenario);

// by hash
const retval = Citizen.invokeNative('0xFB7CF1DE938A3E22', scenario, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xFB7CF1DE938A3E22, scenario);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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