RedM Natives

_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS

Hash0xB6E1A185C2B9319A
Runtime namePersistenceIsScenarioMarkedAsLootedAtCoords
NamespacePERSISTENCE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS(float x, float y, float z);

Parameters

NameTypeDescription
xfloat—
yfloat—
zfloat—

Returns BOOL

Usage

Lua
local retval = PersistenceIsScenarioMarkedAsLootedAtCoords(x, y, z)

-- always works, by hash
local retval = Citizen.InvokeNative(0xB6E1A185C2B9319A, x, y, z, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = PersistenceIsScenarioMarkedAsLootedAtCoords(x, y, z);

// by hash
const retval = Citizen.invokeNative('0xB6E1A185C2B9319A', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xB6E1A185C2B9319A, x, y, z);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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