_PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS
Hash
0xB6E1A185C2B9319ARuntime name
PersistenceIsScenarioMarkedAsLootedAtCoordsNamespacePERSISTENCE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _PERSISTENCE_IS_SCENARIO_MARKED_AS_LOOTED_AT_COORDS(float x, float y, float z);Parameters
| Name | Type | Description |
|---|---|---|
x | float | — |
y | float | — |
z | float | — |
Returns BOOL
Usage
local retval = PersistenceIsScenarioMarkedAsLootedAtCoords(x, y, z)
-- always works, by hash
local retval = Citizen.InvokeNative(0xB6E1A185C2B9319A, x, y, z, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = PersistenceIsScenarioMarkedAsLootedAtCoords(x, y, z);
// by hash
const retval = Citizen.invokeNative('0xB6E1A185C2B9319A', x + 0.0000001, y + 0.0000001, z + 0.0000001, Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0xB6E1A185C2B9319A, x, y, z);- Float parameters: Lua integers (
10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write10.0orvalue + 0.0. The generated JS wrappers add0.0000001to non-zero floats for the same reason. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.