RedM Natives

_PERSISTENCE_REFRESH_TOWN_VOLUME

Only used in R* script long_update.ysc in script function REFRESH_CLOSEST_TOWN

Hash0xEFB5F34CC0953B27
Runtime namePersistenceRefreshTownVolume
NamespacePERSISTENCE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _PERSISTENCE_REFRESH_TOWN_VOLUME(Volume volume);

Parameters

NameTypeDescription
volumeVolume—

Returns void

Description

Only used in R* script long_update.ysc in script function REFRESH_CLOSEST_TOWN

Usage

Lua
PersistenceRefreshTownVolume(volume)

-- always works, by hash
Citizen.InvokeNative(0xEFB5F34CC0953B27, volume)
JavaScript and C#
JavaScript
PersistenceRefreshTownVolume(volume);

// by hash
Citizen.invokeNative('0xEFB5F34CC0953B27', volume);
C#
Function.Call((Hash)0xEFB5F34CC0953B27, volume);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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