RedM Natives

_0x2161278C6322F740

Hash0x2161278C6322F740
Runtime nameN_0x2161278c6322f740
NamespacePOPULATION
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x2161278C6322F740(int includeFlags, int excludeFlags, int p2, Hash p3, int p4, Volume volume);

Parameters

NameTypeDescription
includeFlagsint—
excludeFlagsint—
p2int—
p3Hash—
p4int—
volumeVolume—

Returns void

Usage

Lua
N_0x2161278c6322f740(includeFlags, excludeFlags, p2, p3, p4, volume)

-- always works, by hash
Citizen.InvokeNative(0x2161278C6322F740, includeFlags, excludeFlags, p2, p3, p4, volume)
JavaScript and C#
JavaScript
N_0x2161278c6322f740(includeFlags, excludeFlags, p2, p3, p4, volume);

// by hash
Citizen.invokeNative('0x2161278C6322F740', includeFlags, excludeFlags, p2, p3, p4, volume);
C#
Function.Call((Hash)0x2161278C6322F740, includeFlags, excludeFlags, p2, p3, p4, volume);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • This native has no known name, so the runtime exposes it only as N_0x2161278c6322f740 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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