RedM Natives

_0x7E6BC0B94F5928F0

Hash0x7E6BC0B94F5928F0
Runtime nameN_0x7e6bc0b94f5928f0
NamespacePOPULATION
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x7E6BC0B94F5928F0(PopZone popZone, int p1, int p2);

Parameters

NameTypeDescription
popZonePopZone—
p1int—
p2int—

Returns void

Usage

Lua
N_0x7e6bc0b94f5928f0(popZone, p1, p2)

-- always works, by hash
Citizen.InvokeNative(0x7E6BC0B94F5928F0, popZone, p1, p2)
JavaScript and C#
JavaScript
N_0x7e6bc0b94f5928f0(popZone, p1, p2);

// by hash
Citizen.invokeNative('0x7E6BC0B94F5928F0', popZone, p1, p2);
C#
Function.Call((Hash)0x7E6BC0B94F5928F0, popZone, p1, p2);
  • This native has no known name, so the runtime exposes it only as N_0x7e6bc0b94f5928f0 (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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