RedM Natives

_0xF45E46DEECF7DF6E

Hash0xF45E46DEECF7DF6E
Runtime nameN_0xf45e46deecf7df6e
NamespacePOPULATION
SideClient
NameHash only
Docs
Since build1207

Signature

void _0xF45E46DEECF7DF6E(int bitFlag, Any p1, Any p2, Any p3, Any p4);

Parameters

NameTypeDescription
bitFlagint—
p1Any—
p2Any—
p3Any—
p4Any—

Returns void

Usage

Lua
N_0xf45e46deecf7df6e(bitFlag, p1, p2, p3, p4)

-- always works, by hash
Citizen.InvokeNative(0xF45E46DEECF7DF6E, bitFlag, p1, p2, p3, p4)
JavaScript and C#
JavaScript
N_0xf45e46deecf7df6e(bitFlag, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xF45E46DEECF7DF6E', bitFlag, p1, p2, p3, p4);
C#
Function.Call((Hash)0xF45E46DEECF7DF6E, bitFlag, p1, p2, p3, p4);
  • This native has no known name, so the runtime exposes it only as N_0xf45e46deecf7df6e (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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