RedM Natives

CLEAR_SPAWNER_INFO_PRIORITY

Hash0x217A54DE2D200305
Runtime nameClearSpawnerInfoPriority
NamespacePOPULATION
SideClient
NameOfficial
Docs
Since build1207

Signature

void CLEAR_SPAWNER_INFO_PRIORITY(Hash p0, Hash p1);

Parameters

NameTypeDescription
p0Hash—
p1Hash—

Returns void

Usage

Lua
ClearSpawnerInfoPriority(p0, p1)

-- always works, by hash
Citizen.InvokeNative(0x217A54DE2D200305, p0, p1)
JavaScript and C#
JavaScript
ClearSpawnerInfoPriority(p0, p1);

// by hash
Citizen.invokeNative('0x217A54DE2D200305', p0, p1);
C#
Function.Call((Hash)0x217A54DE2D200305, p0, p1);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

See also

Sources

alloc8or RDR3 NativeDB

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