RedM Natives

SET_SPAWNER_INFO_PRIORITY

Hash0x60CDE717A6D47769
Runtime nameSetSpawnerInfoPriority
NamespacePOPULATION
SideClient
NameOfficial
Docs
Since build1207

Signature

void SET_SPAWNER_INFO_PRIORITY(Hash p0, Hash p1, int priority);

Parameters

NameTypeDescription
p0Hash—
p1Hash—
priorityint—

Returns void

Usage

Lua
SetSpawnerInfoPriority(p0, p1, priority)

-- always works, by hash
Citizen.InvokeNative(0x60CDE717A6D47769, p0, p1, priority)
JavaScript and C#
JavaScript
SetSpawnerInfoPriority(p0, p1, priority);

// by hash
Citizen.invokeNative('0x60CDE717A6D47769', p0, p1, priority);
C#
Function.Call((Hash)0x60CDE717A6D47769, p0, p1, priority);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.

See also

Sources

alloc8or RDR3 NativeDB

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