RedM Natives

_0xC086FF658B2E51DB

Hash0xC086FF658B2E51DB
Runtime nameN_0xc086ff658b2e51db
NamespacePOSSE
SideClient
NameHash only
Docs
Since build1207

Signature

Any _0xC086FF658B2E51DB();

Returns Any

Usage

Lua
local retval = N_0xc086ff658b2e51db()

-- always works, by hash
local retval = Citizen.InvokeNative(0xC086FF658B2E51DB, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = N_0xc086ff658b2e51db();

// by hash
const retval = Citizen.invokeNative('0xC086FF658B2E51DB', Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xC086FF658B2E51DB);
  • This native has no known name, so the runtime exposes it only as N_0xc086ff658b2e51db (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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