RedM Natives

_ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE

Hash0x75F90E4051CC084C
Runtime nameAddAdditionalPropSetForVehicle
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE(Vehicle vehicle, Hash propset);

Parameters

NameTypeDescription
vehicleVehicle—
propsetHash—

Returns void

Description

https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_propsets.lua

Usage

Lua
AddAdditionalPropSetForVehicle(vehicle, propset)

-- always works, by hash
Citizen.InvokeNative(0x75F90E4051CC084C, vehicle, propset)
JavaScript and C#
JavaScript
AddAdditionalPropSetForVehicle(vehicle, propset);

// by hash
Citizen.invokeNative('0x75F90E4051CC084C', vehicle, propset);
C#
Function.Call((Hash)0x75F90E4051CC084C, vehicle, propset);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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