_ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE
Hash
0x75F90E4051CC084CRuntime name
AddAdditionalPropSetForVehicleNamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207
Signature
void _ADD_ADDITIONAL_PROP_SET_FOR_VEHICLE(Vehicle vehicle, Hash propset);Parameters
| Name | Type | Description |
|---|---|---|
vehicle | Vehicle | — |
propset | Hash | — |
Returns void
Description
https://github.com/femga/rdr3_discoveries/blob/master/vehicles/vehicle_modding/vehicle_propsets.lua
Usage
AddAdditionalPropSetForVehicle(vehicle, propset)
-- always works, by hash
Citizen.InvokeNative(0x75F90E4051CC084C, vehicle, propset)JavaScript and C#
AddAdditionalPropSetForVehicle(vehicle, propset);
// by hash
Citizen.invokeNative('0x75F90E4051CC084C', vehicle, propset);Function.Call((Hash)0x75F90E4051CC084C, vehicle, propset);- Hash parameters: the named function also accepts a string and hashes it for you;
Citizen.InvokeNativeneeds the number — passjoaat("name")or a backtick literal like`name`. - The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
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