RedM Natives

_GET_ENTITIES_FROM_PROP_SET

Hash0x738271B660FE0695
Runtime nameGetEntitiesFromPropSet
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

int _GET_ENTITIES_FROM_PROP_SET(PropSet propSet, ItemSet itemSet, Hash model, BOOL p3, BOOL p4);

Parameters

NameTypeDescription
propSetPropSet—
itemSetItemSet—
modelHash—
p3BOOL—
p4BOOL—

Returns int

Usage

Lua
local retval = GetEntitiesFromPropSet(propSet, itemSet, model, p3, p4)

-- always works, by hash
local retval = Citizen.InvokeNative(0x738271B660FE0695, propSet, itemSet, model, p3, p4, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetEntitiesFromPropSet(propSet, itemSet, model, p3, p4);

// by hash
const retval = Citizen.invokeNative('0x738271B660FE0695', propSet, itemSet, model, p3, p4, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0x738271B660FE0695, propSet, itemSet, model, p3, p4);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.