RedM Natives

_GET_VEHICLE_LIGHT_PROP_SET

Returns PropSet handle to be used with _GET_PROP_SET_MODEL

Hash0xA079300AF757FB1A
Runtime nameGetVehicleLightPropSet
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

PropSet _GET_VEHICLE_LIGHT_PROP_SET(Vehicle vehicle);

Parameters

NameTypeDescription
vehicleVehicle—

Returns PropSet

Description

Returns PropSet handle to be used with _GET_PROP_SET_MODEL

Usage

Lua
local retval = GetVehicleLightPropSet(vehicle)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA079300AF757FB1A, vehicle, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetVehicleLightPropSet(vehicle);

// by hash
const retval = Citizen.invokeNative('0xA079300AF757FB1A', vehicle, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA079300AF757FB1A, vehicle);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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