RedM Natives

_GET_PROP_SET_MODEL

Hash0xA6A9712955F53D9C
Runtime nameGetPropSetModel
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

Hash _GET_PROP_SET_MODEL(PropSet propSet);

Parameters

NameTypeDescription
propSetPropSet—

Returns Hash

Usage

Lua
local retval = GetPropSetModel(propSet)

-- always works, by hash
local retval = Citizen.InvokeNative(0xA6A9712955F53D9C, propSet, Citizen.ResultAsInteger())
JavaScript and C#
JavaScript
const retval = GetPropSetModel(propSet);

// by hash
const retval = Citizen.invokeNative('0xA6A9712955F53D9C', propSet, Citizen.returnResultAnyway(), Citizen.resultAsInteger());
C#
int retval = Function.Call<int>((Hash)0xA6A9712955F53D9C, propSet);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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