RedM Natives

_HAS_PROP_SET_LOADED_2

Same as _HAS_PROP_SET_LOADED

Hash0xD090ABEF4D6A7D96
Runtime nameHasPropSetLoaded_2
NamespacePROPSET
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _HAS_PROP_SET_LOADED_2(Hash hash);

Parameters

NameTypeDescription
hashHash—

Returns BOOL

Description

Usage

Lua
local retval = HasPropSetLoaded_2(hash)

-- always works, by hash
local retval = Citizen.InvokeNative(0xD090ABEF4D6A7D96, hash, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = HasPropSetLoaded_2(hash);

// by hash
const retval = Citizen.invokeNative('0xD090ABEF4D6A7D96', hash, Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0xD090ABEF4D6A7D96, hash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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