RedM Natives

_EVENT_QUEUE_POP

Hash0xD87DF294B049211D
Runtime nameEventQueuePop
NamespaceQUEUE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

void _EVENT_QUEUE_POP(Hash hash);

Parameters

NameTypeDescription
hashHash—

Returns void

Usage

Lua
EventQueuePop(hash)

-- always works, by hash
Citizen.InvokeNative(0xD87DF294B049211D, hash)
JavaScript and C#
JavaScript
EventQueuePop(hash);

// by hash
Citizen.invokeNative('0xD87DF294B049211D', hash);
C#
Function.Call((Hash)0xD87DF294B049211D, hash);
  • Hash parameters: the named function also accepts a string and hashes it for you; Citizen.InvokeNative needs the number — pass joaat("name") or a backtick literal like `name`.
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

Something wrong or missing? Contribute a verified note — corrections ship through pull requests.