_SAVEGAME_HAS_SAVE_FAILED
Hash
0x1431540BCA1A1BD2Runtime name
SavegameHasSaveFailedNamespaceSAVE
SideClient
NameCommunity guess
Docs
Since build1207
Signature
BOOL _SAVEGAME_HAS_SAVE_FAILED();Returns BOOL
Usage
local retval = SavegameHasSaveFailed()
-- always works, by hash
local retval = Citizen.InvokeNative(0x1431540BCA1A1BD2, Citizen.ReturnResultAnyway())JavaScript and C#
const retval = SavegameHasSaveFailed();
// by hash
const retval = Citizen.invokeNative('0x1431540BCA1A1BD2', Citizen.returnResultAnyway());bool retval = Function.Call<bool>((Hash)0x1431540BCA1A1BD2);- The name is a community guess and may change. If the named call is missing in your client build, use
InvokeNativewith the hash — it always works.
Sources
Something wrong or missing? Contribute a verified note — corrections ship through pull requests.