RedM Natives

_SAVEGAME_HAS_SAVE_FAILED

Hash0x1431540BCA1A1BD2
Runtime nameSavegameHasSaveFailed
NamespaceSAVE
SideClient
NameCommunity guess
Docs
Since build1207

Signature

BOOL _SAVEGAME_HAS_SAVE_FAILED();

Returns BOOL

Usage

Lua
local retval = SavegameHasSaveFailed()

-- always works, by hash
local retval = Citizen.InvokeNative(0x1431540BCA1A1BD2, Citizen.ReturnResultAnyway())
JavaScript and C#
JavaScript
const retval = SavegameHasSaveFailed();

// by hash
const retval = Citizen.invokeNative('0x1431540BCA1A1BD2', Citizen.returnResultAnyway());
C#
bool retval = Function.Call<bool>((Hash)0x1431540BCA1A1BD2);
  • The name is a community guess and may change. If the named call is missing in your client build, use InvokeNative with the hash — it always works.

Sources

alloc8or RDR3 NativeDB

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