RedM Natives

_0x29FB4CE89472C3CB

Hash0x29FB4CE89472C3CB
Runtime nameN_0x29fb4ce89472c3cb
NamespaceSCRIPT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x29FB4CE89472C3CB(Any p0, Any p1, float p2, float p3, const char* p4, const char* p5, const char* p6, int p7);

Parameters

NameTypeDescription
p0Any—
p1Any—
p2float—
p3float—
p4const char*—
p5const char*—
p6const char*—
p7int—

Returns void

Usage

Lua
N_0x29fb4ce89472c3cb(p0, p1, p2, p3, p4, p5, p6, p7)

-- always works, by hash
Citizen.InvokeNative(0x29FB4CE89472C3CB, p0, p1, p2, p3, p4, p5, p6, p7)
JavaScript and C#
JavaScript
N_0x29fb4ce89472c3cb(p0, p1, p2, p3, p4, p5, p6, p7);

// by hash
Citizen.invokeNative('0x29FB4CE89472C3CB', p0, p1, p2 + 0.0000001, p3 + 0.0000001, p4, p5, p6, p7);
C#
Function.Call((Hash)0x29FB4CE89472C3CB, p0, p1, p2, p3, p4, p5, p6, p7);
  • Float parameters: Lua integers (10, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write 10.0 or value + 0.0. The generated JS wrappers add 0.0000001 to non-zero floats for the same reason.
  • This native has no known name, so the runtime exposes it only as N_0x29fb4ce89472c3cb (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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