_0x64F765D9A1F8F02C
Hash
0x64F765D9A1F8F02CRuntime name
N_0x64f765d9a1f8f02cNamespaceSCRIPT
SideClient
NameHash only
Docs
Since build1207
Signature
void _0x64F765D9A1F8F02C(Any* p0, Any* p1, Any* p2);Parameters
| Name | Type | Description |
|---|---|---|
p0 | Any* | — |
p1 | Any* | — |
p2 | Any* | — |
Returns void
Usage
local p0, p1, p2 = N_0x64f765d9a1f8f02c()
-- always works, by hash
local p0, p1, p2 = Citizen.InvokeNative(0x64F765D9A1F8F02C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt())JavaScript and C#
const [p0, p1, p2] = N_0x64f765d9a1f8f02c();
// by hash
const [p0, p1, p2] = Citizen.invokeNative('0x64F765D9A1F8F02C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt());var p0 = new OutputArgument();
var p1 = new OutputArgument();
var p2 = new OutputArgument();
Function.Call((Hash)0x64F765D9A1F8F02C, p0, p1, p2);
// p0.GetResult<int>()
// p1.GetResult<int>()
// p2.GetResult<int>()- Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
Any*arguments are often structs. Build them with a DataView buffer and pass it with:Buffer()— see the examples and notes below.- This native has no known name, so the runtime exposes it only as
N_0x64f765d9a1f8f02c(if present in the client snapshot).InvokeNativewith the hash always works.
Sources
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