RedM Natives

_0x64F765D9A1F8F02C

Hash0x64F765D9A1F8F02C
Runtime nameN_0x64f765d9a1f8f02c
NamespaceSCRIPT
SideClient
NameHash only
Docs
Since build1207

Signature

void _0x64F765D9A1F8F02C(Any* p0, Any* p1, Any* p2);

Parameters

NameTypeDescription
p0Any*—
p1Any*—
p2Any*—

Returns void

Usage

Lua
local p0, p1, p2 = N_0x64f765d9a1f8f02c()

-- always works, by hash
local p0, p1, p2 = Citizen.InvokeNative(0x64F765D9A1F8F02C, Citizen.PointerValueInt(), Citizen.PointerValueInt(), Citizen.PointerValueInt())
JavaScript and C#
JavaScript
const [p0, p1, p2] = N_0x64f765d9a1f8f02c();

// by hash
const [p0, p1, p2] = Citizen.invokeNative('0x64F765D9A1F8F02C', Citizen.pointerValueInt(), Citizen.pointerValueInt(), Citizen.pointerValueInt());
C#
var p0 = new OutputArgument();
var p1 = new OutputArgument();
var p2 = new OutputArgument();
Function.Call((Hash)0x64F765D9A1F8F02C, p0, p1, p2);
// p0.GetResult<int>()
// p1.GetResult<int>()
// p2.GetResult<int>()
  • Pointer (out) arguments are not passed in Lua/JS: their values are returned after the result, in order.
  • Any* arguments are often structs. Build them with a DataView buffer and pass it with :Buffer() — see the examples and notes below.
  • This native has no known name, so the runtime exposes it only as N_0x64f765d9a1f8f02c (if present in the client snapshot). InvokeNative with the hash always works.

Sources

alloc8or RDR3 NativeDB

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